The first setting is for the "X" axis with the second being for the "Y" axis and the third being for the "Z" axis. The positioning of map objects in the "position" of an object goes as such. This image shows a typical map, with the origin and axis directions clearly marked out. "north" on the in game radar is the positive Y direction in map coordinates. The way world units are oriented in a normal right hand rule coordinate system with positive Z being the "UP" direction. One should become familiar with the BZW syntax before attempting to create a map by hand from scratch or have on hand a reference card.Īlso knowing the coordinates of where object placement(s) will occur based on the options set. One can gain experience by also converting map objects into their mesh equivalents such as converting a box into a meshbox or a pyramid into a meshpyramid. ![]() One may find it easier to create a file in BZEdit and open the resulting file in the text-editor. The map should be a simple map when getting started. Maps can also be saved by issuing the /saveworld command. In the client, maps can be saved for editing by joining the desired server and choosing: Options>Save World. Command-line editors such as nano, emacs, pico, vim, or ed.īeginning mapmakers should spend some time studying and making small changes in existing maps to see how things work.Notepad ++ - a tabbed editor based on Scite.If you are interested in syntax highlighting, look at the forum topic. ![]() Although word-processing programs such as Microsoft Word can be used, there are many cheaper (free) and more efficient programs designed specifically for coding. ![]() Most text-editors designed for coding/programming are more than sufficient for editing bzw files.
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